Joshua Palmatier (
jpskewedthrone) wrote2010-06-13 12:05 am
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New Card Game
Learned a new card game in the game room tonight called Palace. I'm recording the rules as I remember them here so that I can play this again in the future.
Palace: Combine two standard decks of cards. Deal out 3 cards to each player that THEY MAY NOT LOOK AT and have each player place them in front of them face down. Then deal out 6 more cards to each player. Players should look at these cards and chose 3 cards and place them face UP on the three cards already face down. (Hint: Try to play the wild cards as face up.) The remaining portion of the deck is placed in the middle of the table and the top card is turned face up to one side to start the game.
Rules: Each player must play one card on the pile next to the deck during their turn. This card must be HIGHER than the face value of the card currently showing. If they cannot play a card, they must take all of the cards next to the deck, and the next player gets to start the new stack. If the player has fewer then 3 cards, they must draw from the deck to return their cards to 3 or higher. If a player has more than one card of a certain denomination, they can play a maximum of 4 of that card in their turn. Certain cards are wild and/or have special rules as follows:
Ace: A wild card. Can be played at any time. When played, the player gets another turn.
Two: A wild card. Can be played at any time. Simply resets back to the lowest denomination.
Seven: A wild card. Can be played at any time. Like "glass," meaning that the next player has to play as if the seven weren't there (so has to play higher than the card under it).
Ten: A wild card. Can be played at any time. Removes all of the cards in the stack next to the deck from play completely. Player gets to go again.
Eight: Must be played on a card value lower than it. Skips the player next in order.
Nine: Must be played on a card value lower than it. Next player must play something lower than a nine.
Queen: Must be played on a card value lower than it. Reverses the order of play.
King: Must be played on a card value lower than it. The highest card in the deck.
Four-of-a-kind: Must be played on a card lower in value. Acts like a ten and wipes the stack from play. Player gets another turn.
Game continues with all players having at least 3 cards in their hand until all of the cards in the deck have been drawn. Once the deck is depleted, play continues using only cards from a player's hand until the player runs out. Once their hand is done, they use the top three face up cards as their hand until all of those cards are depleted (hence the reason to place wilds and/or high cards here if possible). Once those 3 cards are gone, the player must use the three cards face down as their hand BUT WITHOUT LOOKING AT THEM! In other words, they have to randomly pick one of the cards and play it without looking at it. If it is a valid play, then the game continues as usual. If the card is not a valid play, they must take the entire stack showing in the middle of the board as their hand, then continue playing only from this hand until it is depleted, then return to the hidden cards as their hand, etc.
The game ends when one of the players has used all of their cards, including the face down cards.
I think those are all of the rules. If I remember anything more, I'll add it as an addendum here. A cool game . . . possibly because I won one of the ones we played. *grin*
Note: Peruda (may be slight off on the name) is also a great game, also called Liar's Dice. Small World is a great game as well and I need to get the expansion sets.
Palace: Combine two standard decks of cards. Deal out 3 cards to each player that THEY MAY NOT LOOK AT and have each player place them in front of them face down. Then deal out 6 more cards to each player. Players should look at these cards and chose 3 cards and place them face UP on the three cards already face down. (Hint: Try to play the wild cards as face up.) The remaining portion of the deck is placed in the middle of the table and the top card is turned face up to one side to start the game.
Rules: Each player must play one card on the pile next to the deck during their turn. This card must be HIGHER than the face value of the card currently showing. If they cannot play a card, they must take all of the cards next to the deck, and the next player gets to start the new stack. If the player has fewer then 3 cards, they must draw from the deck to return their cards to 3 or higher. If a player has more than one card of a certain denomination, they can play a maximum of 4 of that card in their turn. Certain cards are wild and/or have special rules as follows:
Ace: A wild card. Can be played at any time. When played, the player gets another turn.
Two: A wild card. Can be played at any time. Simply resets back to the lowest denomination.
Seven: A wild card. Can be played at any time. Like "glass," meaning that the next player has to play as if the seven weren't there (so has to play higher than the card under it).
Ten: A wild card. Can be played at any time. Removes all of the cards in the stack next to the deck from play completely. Player gets to go again.
Eight: Must be played on a card value lower than it. Skips the player next in order.
Nine: Must be played on a card value lower than it. Next player must play something lower than a nine.
Queen: Must be played on a card value lower than it. Reverses the order of play.
King: Must be played on a card value lower than it. The highest card in the deck.
Four-of-a-kind: Must be played on a card lower in value. Acts like a ten and wipes the stack from play. Player gets another turn.
Game continues with all players having at least 3 cards in their hand until all of the cards in the deck have been drawn. Once the deck is depleted, play continues using only cards from a player's hand until the player runs out. Once their hand is done, they use the top three face up cards as their hand until all of those cards are depleted (hence the reason to place wilds and/or high cards here if possible). Once those 3 cards are gone, the player must use the three cards face down as their hand BUT WITHOUT LOOKING AT THEM! In other words, they have to randomly pick one of the cards and play it without looking at it. If it is a valid play, then the game continues as usual. If the card is not a valid play, they must take the entire stack showing in the middle of the board as their hand, then continue playing only from this hand until it is depleted, then return to the hidden cards as their hand, etc.
The game ends when one of the players has used all of their cards, including the face down cards.
I think those are all of the rules. If I remember anything more, I'll add it as an addendum here. A cool game . . . possibly because I won one of the ones we played. *grin*
Note: Peruda (may be slight off on the name) is also a great game, also called Liar's Dice. Small World is a great game as well and I need to get the expansion sets.
no subject
Somehow it reminded me of a game we used to play aboard ship called "thirty-one." Each player is dealt three cards and the rest are put in a draw pile in the middle. In turn, a player draws and discards a card, trying to build a hand that will be close to or equal to "thirty-one." Values are added the same way as in Black jack or Twenty One. When a player thinks (s)he is close to thirty-one, he raps on the table and play proceeds until it would be his turn again. Everyone then shows his hand. The lowest hand has to kick in one of three tokens (chips, pennies, etc.) that all start with. If another hand is higher, the person who knocked also must kick in, and if someone has exactly thirty one, everybody but that person put a token in. Once a person is out of tokens, he is out of the game. Play continues until one person is left and has the rights to all the tokens contributed by the others. It would be interesting to win if one was playing with hundred dollar bills instead of nuts and bolts or flat washers.
Thirty-one might not be as challenging as Palace, but it is a good way to kill some time. That was an important attribute of almost any activity while aboard ship and waiting for aircraft to return from a flight.
Dave
no subject
One of our favorite card games, though, is Hand and Foot. It's similar to Canasta, with just a few different rules. If you're interested, I'll post the rules for you. It's a great deal of fun, and can be played cutthroat or "genteel". I prefer genteel, but that's because I'm from a family of card sharks and I get hit by the feeding frenzy if my dad and I don't remind the rest of them to play nice. *grin*
no subject
I've always been intrigued by the idea of card games that include cards that neither player can see.
When I was younger, my brother and I invented a game called Stand Off (http://waxtadpole.org/games/standoff.html), where each player's hand always contains 2 cards that are visible to both players and 3 cards that are hidden from both players.
no subject
Here is a write-up of Palace (http://www.pagat.com/beating/shithead.html), from John McLeod's excellent Card Games (http://www.pagat.com/) site.
no subject
Thanks; I should be writing.